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because each base has a limited amount of 'slots' for each building, you'll find yourself trying to figure out which building is the most important to build next.
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the biggest feature i like is that for supplies you build structures that bring supplies in automatically, no more supervising little guys to go out and collect a limited amount of supplies
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with some limited experience in rts games (age of empires, starcraft, etc.) i had the general principles down before i played.
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secondly, you get resources via certain buildings, and your resource rate is limited by the number of those buildings you have, but you can never run out.
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flanking is too much work with the obnoxious unit selection interface (which is limited to single unit, units in a fixed radius, all units on screen, or all units on map), and "rushing" is all too
Positives:
Excellent Realism, Long Game Length, Good Gameplay, Publisher: Microsoft