the game is really fun and its a great deal because it comes with the wheel, which makes your gaming experience even funner!
it is my first experience with this type of video game.
if you are wanting the full mario experience, you will just have to enjoy the game for what it is and do the best you can despite some of the problems.
it brings back all the old school tracks, but the experience is totally different with the wii wheel!!!
the wheel makes mario kart a fun experience but i dont quiet feel comftorable with it yet due to the fact that i am so used to other racing where you just hold the wii remote on its side but it is
far from being the gimmicky nightmare i'd feared, the wheel actually adds to the game experience and makes it all the more fun.
it's a minor annoyance, so try not to let it ruin the mario kart experience, because nintendo has really put together a solid effort.
it's a new experience to use wii wheel to drive and it has new characters, new tracks and new play modes that will keep you playing for hours!!
overall, i highly recommend this game to fans of the zelda franchise, anyone who enjoys japanese culture, or anyone looking for a unique gaming experience.
i am about halfway through the game and i have to say its a pretty amazing experience.
the brush controls still give me a little trouble, but the extra wii functionality makes for a more real experience than the ps2 controlling analog-brush-drag gameplay.
i suppose with practice this wouldn't be much of a problem but from experience, if you have the ps2 version, just stick with it.
i figured i would buy the wii version and add the experience of using the wiimote for the in-game paintbrush movements.
the best part about this one is how it reminds me of all the fun i had with that game and at the same time feels like a whole new experience.
between the wii fit, wiimote and the nunchuck, it's a perfect boxing experience.
maybe it's my added years of gaming experience (sob) but i find this to be much easier than the arcade classic.
had somewhat repetitive game play but there was a ton of enjoyment to be had in figuring out how to ko the fighters that the overall experience was very memorable.
this does not take away from the game experience, however.
it was a really satisfying experience!
it is always a good experience and reliable.
thank you, nintendo and harmonix, for finally bringing the real rock band experience to the wii.
enough has been said about the great track list and amazing music experience this game has to offer.
3/13/09 update: after 3 months of rockin', i am happy to say that i am 90% thrilled with the game/experience/fun that is rb2.
i have experienced all of the above (although it's been very much worth it).
it's just enough to be noticeable and a bit distracting if you are an experienced pinball player.
they did a great job with the ball physics (even with multiball), and short of having these tables in your game room i can't think of a truer experience of some old classics (even the ancient jive
all in all, this game faithfully recreates the look, feel, and playing experience of all the pinball machines you loved in your youth.
finally a game i can beat my kids at, having years of pinball experience, they have a lot of catching up to do to be dear old dad.
it is more than just the old smash bros with better graphics it has many new options and game mode, and a single player story that doesn't disappoint.overall review:95% recommended for experienced
the experience is unmatched and no wii owner should be without it.
you can't pick this up expecting it to be like any other game you've ever played- its an entirely unique experience.
even with that being said, this isn't just a great game; it's a great experience.
it works better with the gamecube controller, and in the event that you don't want to use the wiimote and would rather have a more traditional video game experience, just use the gamecube controller.
however, if you are a wii owner who has been dying for a solid fps experience with competitive online multiplayer, then go for it.
buy, i did have fun with it and got into it so unlike corruption which combined a great atmosphere and story with controls, this seems more like it's fun to play than to experience the whole package.
with up to 32 online players in a game, this creates the best online multiplayer experience for a fps game on the wii (far better than the recent call of duty world at war game which only allows 8
i've never experienced ea nation before and i have to say, nice job ea.
we were online 3 minutes after opening the box...and quickly got killed...repeatedly...until we gained some experience.
no more heroes isn't for children, this is a great hardcore gaming experience for the wii.
if none of the above has convinced you to buy this game yet i would like to say that its one of the extremely few games i've beaten more than once just for the sake of reliving the experience.
this is a game i could talk about all day, an experience so memorable and hilariously unique that any shortcomings are easily overlooked.
sure it might look like another killer 7 title but it's not, it's a much better experience.
there aren't really any glitches or anything, but i have heard of people's games freezing, but i never experienced this.
some players either may not experience it, or maybe simply do not notice it because they don't expect to play these wii instruments in good crisp rhythm in the first place.
this game is not guitar hero or rockband and if you're looking for that kind of music or experience, you won't find it here.
in doing so, nintendo has appealed to anyone who desires a musical experience but either a) doesn't have the time to master easy, medium, hard, and extreme mode and/or b) does not have at least $80
unlike most games, there is no set path and there is no right or wrong way to experience wii music.
it still requires movement -- though it is possible to sit and "play" some of the instruments, the experience and end result are more robust if one stands and moves around.
it means that your guests can't have a profile on the system, or you have to keep swapping out (aka, deleting) profiles to give a guest a personal experience with the game.
(you know the feeling.) when it comes to duplicating every facet of the real golf playing experience, this game is incredibly faithful.
the combination of this well tested game and the controller with the wii turns this into one of the most fun experiences in gaming if you ask me (the most fun being wii sports).
if you're a golfer and like a realistic video game experience, then this is a great game.
i guess all i need now is a treadmill to complete the experience.
mario strikers charged offers infinite replay value as every game experience is unique and challenging.
some users have experienced issues with being suddenly disconnected while playing, but it's difficult to tell if it's a problem with the network, or if it's an opponent merely disconnecting (lame).
however, i cannot adequately rate the fun or overall experience of this game as my kids have only played it one time.
still, these are minor shortcomings, and don't detract from the overall experience of the game.
the single-player experience is a great way to learn the game and unlock all courses/characters.
not only that, but it all feels pretty natural, as well as being perfectly suited to the wii controller for a unique experience.
not only that, but it's impossible to do it alone, as the multiplayer is entirely different from the single player experience.
even if you don't reach that limit and play the level, the processing power of the wii is lacking and you will experience slowdown.
a great "wii experience" that can't be duplicated with a joystick console.
multiplayer is what makes the game really come alive: both the gamesmanship (and even anger) that comes out during competitive play and one of the most basely satisfying co-op experiences out there.
it's a fantastic overall experience.the best part of this game for us is that it is a game that the whole family can play and enjoy.
a staple in our gaming experience.
i bought this game with my 5 year old in mind, and think it was a great purchase for her limited game experience.
carnival games delivers a carny game experience without shelling out all those dollar bills.
the one problem we experienced is the ring toss game.
the only minus for this game (which still doesn't affect my rating of it) is the occasional lag you may experience during zombie-intense shooting moments (maybe once or twice during an entire
the wii zapper gun improves the gaming experience greatly.
it is exactly like the arcade experience.
this game is pretty hard at first as you may have read from other reviews or experienced first hand in the arcade.
we also try to find games that are structured around the unique wii experience.
other thoughts: the wii is all about the experience.
but apart from playing sores and sometimes a little frustrated first experience at a event, the game is pretty fun.
experience not needed.
i bought to give, but my experience with the purchasing process was very good.
this has to, single handedly, be one of the most enjoyable hunting experiences ever, especially for its wii capability.
this is a true hunt shooting experience much more fun than the role play
but what covers it is the game play it brings a whole new experience towards the wii.
playing it made me feel a lot less alone in my school experience and i raise a glass to those guys at rockstar for this fine addition to my library.
nowhere near enough time to dissect an amphibian and actually get something out of the whole experience.
then i got a wii and wanted to experience it wii-style but became quickly frustrated by the awkward pointing of wiimote to do simple menus that a traditional hand-held remote is much better for.
it takes place after your crew of six sims experience a shipwreck and end up on various deserted islands.
it is obviously a one-shot affair, like the recent "pet" release so no prior experience with any sims titles is required, but like the other titles the sims react according how you've constructed the
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