while this is technically true, it's all done so well, and at such a great pace, that it feels like an extremely satisfying adventure similar to something you'd find in a zelda game.
although not the most technically "impressive" game when it comes to framerate or polygon count, the nearly unparalleled art direction has created an experience that feels like walking the landscape
the call command (this time for the horse) is switched with the "let go" command, which is now "hang on." sorry if i'm getting technical--my point is that it is evident from this one-to-one
the game has some technical flaws like framerate problems but the game does a decent job at hiding them, and the camera can be annoying sometimes but not often enough to ruin the experience.
even thought it looks great, the graphics isn't technically-refined (what with the chuggy frame-rate and collision issues).
to keep this short and not delve into all the technical stuff that most of us honestly don't care about, i will put it this way.
it really pushes the boundary of what is technically possible in gaming.
i don't have too much to add to what the pro's and other players have said about the technical aspects of this great game, but here are a few details that may have been overlooked or that you may be
even those elements that still technically make this game an "rpg" (though, only in the loosest sense of the word.
technically, every character on the team can learn every ability on the sphere grid, provided you have enough sphere to activate the points on the grid.
here's why; it's everything from the technical aspect of the camera angle, to the weapon selection and upgrades, to the sound effects and downright creepy sounds and environments that you play in.
technically, the game is excellent.
the ps2 version falls just short of this, but their are no technical issues with collisions or glitches in the graphics to take away from the gaming experience.
the gamecube is technically superior to the ps2 in all areas; in addition re4 was optimized for this systems capabilities (which specializes in rendering complex textures and special effects).
beyond the technical feats, ada's new separate ways mission is a real treat for gamers.
(...because it's technically the same story...) i have to say the i'm disappointed in sephiroth's role, but it was better than it was before, at least.
i've read a number of reviews for kh2 in magazines and the like, while all are positive, many mention a series of technical limitations the game presents.
though it's roughly the same as the first in the technical department, they seemed to improve quite a bit in the artistic department.
the story line is far less straightforward, with the good guys being human and not superhuman (or duck and not superduck if you want to get technical) and the bad guys posing an unclear yet somehow
time to get technical.
i don't need to say that the graphics are gorgeous, anybody who has ever heard of final fantasy knows they always set new technical standards for the system.
this is certainly true in the technical sense, and continues to be true with the newest installment.
breathtaking degree of artistic vision, storytelling, and technical quality.
things the designers would never have imagined the hardware could do, because they don't rely on mere vertex calculation rates or shading algorithms?don't mistake me, technically this game is superb.
there is no other game on any current platform (pc, xbox, gamecube) with the same degree of artistic vision, storytelling, and technical quality.
even for gamers, the heritage of computer games makes us focus on graphics on the technical side--polygon count, frame rate, slowdown, character modelling, textures, etc.
when "amazing" is used to describe games which take full advantage of the latest hardware, how can i describe a game which does things the designers would never have imagined the hardware could do,
the bottom line: it's beautiful, it's fun, and it's technical.
though sometimes the game seems a little too technical, causing people to lay down the controllers and renting the mindless test drive 5 for some fun.
i also found that technical adjustments to the cars seemed to have more effect than in previous versions, and it is very easy to crank the gear ratios up and down track to track with the auto settings
mode, there are enough options to satisfy any gear head, and an arcade mode is included for those who just want to get right into the game without having to deal with all of the technicalities.
since i've played racing sims before and as far as i was concerned they were toooooooooo in depth and technical to keep my attention.
it just doesn't have the hilarity of toy story 2, the amazing technical ability of finding nemo or the energy of the incredibles.
they basically discuss the technical challenges, all of which are also discussed on disc 2.
it is the most impressive computer animated film from the technical side that i have ever seen.
the story is very well developed and imaginative; the technical aspects of this movie are superb.
the folks at pixar can do no wrong with monsters, inc., the studio's fourth feature film, which stretches the computer animation format in terms of both technical complexity and emotional impact.
i would just like to add my 2 pennies to the technical side of the game.
god of war is a technically superior game, as the graphics and sound are both top notch.
god of war boasts an incredibly developed combat system, the ultimate combination of artistic integrity and technical wizardry, an utterly brilliant collection of music and sound effects, and a
the visuals during play are technically superb and there is a seamless merging of the interface so that everything you do seems natural and flowing.
as with other games i review, i like to look at the technical aspects of a game and save the review of plot points for someone else.
the game has some technical improvments also: gangs actualy have turf wars, police chase other people, and the ai seems to be better.
as with all gta games, vice city takes a satircal, tongue-in-cheek look at popular american culture, and since the cold war technically still raged throughout the 1980s, the game takes plenty of
while i guess it's technically bigger than liberty city, it doesn't really feel that way.
still a lot of pop-up and technical issues, but that's expected almost of these games.
a milestone in videogaming, and a wonderful technical achievemnt.
it stands mainly as a technical achievement, and definitely has its good driving moments, even though there are no crashes or damage modeling.
it's technically excellent and a remarkable peice of programming, but, boy, you pretty well have to adopt it as a way of life to ever get very far.
for the truly technically savvy, sony allows you to connect select epson printers via the usb port and print photos directly from the game.
it's technically perfect, the graphics are gorgeous, but it's missing something.
since 1998, the gt series has aimed to bring the vivid world of auto enthusiasm to your playstation and playstation 2 through a combination of realistic driving physics, massive car rosters aimed at
although, your character isn't technically the villain in this game, (he has enemies too) the game's missions will have you doing a number of things your average hero would never do.
gta3 = gta2 fun + ps2 technical sophisication.=======addition: i have upped my rating to 5 stars, simply because i have not stopped playing this game yet.
there are so many factors which make this game great that well technically im amazed.
technically, the game has a solid good side and a bad side.
there is always something to do.on the technical side of the spectrum, the graphics are...
if you are like me and was annoyed by all the technical jargon that metal gear 2 was getting into you will love this game.
it won't ruin anything for you as it is technically a "prequel" so you won't need to know any back story.
third, mgs is still limited by the technical limitations of the technology (which i will get to later).
the low-polygon-count 3-d presentation of this game gives it a visual style which emphasizes the geometric nature of objects, and the producers of the game have changed a technical limitation into a
as far as the game itself it deserves a five and then some but the technical negligence in the development of the pc version is just unacceptable even if it maybe forgivable and perhaps
despite technical issues, this game gets 5 out of 5 stars because of the plot, the characters, and the game's attempt to create a piece of art instead of a piece of entertainment.
now lets talk about some technical aspects.the graphics for the time are outstanding, however when compared to today it is proof of how dated graphics can get quickly.
this is another one of those occasions where i did not know it was even technically possible to be so good.
the camera angles are the only thing left to be desired, but it is a small technical flaw.
but in many ways, technical isn't deemed superior to simplistic.
the made dante the weakest character in the entire game, so instead of enjoying him being cool, you have to play extremely smart and technical.
although it could technically be considered a spin-off from the resident evil series, i think dmc is best described as "loaded updated for the 128 bit generation." truly, this game is very similar to
while persona 3 fes is technically a "re-release" of last years game of the same name (sans "fes") there is enough new content to make it worth another run through.
from a technical standpoint, persona 3 is mediocre at best--it doesn't quite strain ps2 hardware to its limit.
this game, designed to take advantage of the psp's hardware, was an impressive technical feat, managing to pack in a lot of what made the "big" gta games so memorable.
so though this particular point is categorized as a con, compared to what the other games and their developers, wow and blizzard are second to none in the technical aspect, and that is definitely a
cons: from a technical perspective, the realms are constantly overwhelmed with users, to the point where the game is unplayable.
the voice acting is spot-on and the sound effects are recycled from other gta games, making for a well-rounded technical package.
don't need to go into the technicals and all that because i just want to say this game is really unbelievable.
although it has some technical problems (camera) they are easy to overlook.
i just can't put into words the joy of being able to wander around wonderland with donald and goofy at my side--what a concept!kingdom hearts makes heavy use of voice acting which is technically
the bottom line: kingdom hearts is a delightful game that you don't need more than a passing familiarity with disney or square to enjoy, but technical issues keep it from getting highest marks.
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